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Monthly Archives: April 2013

Helping the Low-Literate Learn to Navigate Through User Interfaces

A truly universal social network should be inclusive for all, regardless of beliefs, cultures, abilities and intents. Tools should provide suitable support for interacting with social peers, regardless of technical knowledge and experience. A pertinent aspect is effective user interface design that encompasses intuitive interaction in a responsive fashion.

The following link discusses how user interfaces may be designed with the “low-literate” in mind and how modern hierarchical models may be improved for this class of user, set in the context of an emerging market.

http://blogs.technet.com/b/inside_microsoft_research/archive/2013/04/30/helping-the-low-literate-learn-to-navigate-through-user-interfaces.aspx

Social Computing in 2020 First Prize Winner: “SENSe”

The imagined social technology of SENSe (Socialization, Exploration, Negotiation, and Security) is a natural extension of two current trends in social networking: social presence and privacy concerns. As mobile devices become more pervasive and distributed, the line between what is public information and what is private information becomes much more difficult to negotiate. People are posting more and more information about themselves in public arenas, often without full awareness of the size of the potential audience for viewing this information, or how long it will persist. Equally troubling is the way new location‐aware technology allows for one’s daily routines to be scrutinized in subtle and often unanticipated ways.

In 2020 we expect to see a greater unification of the public and the private. The core affordance of these social technologies is an unprecedented level of access to each‐others’ private worlds, but it comes with an exaggeration of all of the risks spelled out above. As with any shift in the technology of socialization, a parallel shift must occur in how we negotiate and navigate the new social world. Social norms and etiquette already govern how we interact with each‐other, although they do so mostly beneath the surface of our daily life. We do not expect this to change or to be replaced with some prescriptive digital system that tells us how to interact with each other. Instead, we envision SENSe as a natural evolution of our growing need for a set of social tools that are shared across the physical and digital landscape.

http://socialcomputing.ucsb.edu/?p=61

Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends

Focusing on the latest explosion of Internet-based collaboration tools and platforms reaching end-users, this book explores their origins, structures, purposes, and functions; and it muses over how SIT can expand human abilities and powers.

http://www.amazon.com/Handbook-Research-Interaction-Technologies-Collaboration/dp/1605663689

Social Computing: Concepts, Methodologies,Tools, and Applications

Presenting a comprehensive view of the impact of social computing on the way cultures think, act, and exchange information, this book offers the latest research on social change, evolving networks, media, and interaction with technology.

http://www.amazon.com/Social-Computing-Concepts-Methodologies-Applications/dp/1605669849

Two tales of privacy in online social networks

Privacy is one of the friction points that emerges when communications get mediated in Online Social Networks (OSNs). Different communities of computer science researchers have framed the ‘OSN privacy problem’ as one of surveillance, institutional or social privacy. In tackling these problems they have also treated them as if they were independent. We argue that the different privacy problems are entangled and that research on privacy in OSNs would benefit from a more holistic approach.

http://www.computer.org/csdl/mags/sp/preprint/06493309-abs.html

Nowhere to hide: The next manhunt will be crowdsourced

… the day in which online crowds are harnessed to track down criminals is fast approaching. Several new tools are being tested that comb through the din of the masses to separate valuable tips from false leads. And in a recent simulated manhunt spanning the globe, the software, combined with loose groups of online participants, got its man.

http://www.newscientist.com/article/dn23427-nowhere-to-hide-the-next-manhunt-will-be-crowdsourced.html

The Friend of a Friend (FOAF) project

The Friend of a Friend (FOAF) project is creating a Web of machine-readable pages describing people, the links between them and the things they create and do; it is a contribution to the linked information system known as the Web. FOAF defines an open, decentralized technology for connecting social Web sites, and the people they describe.

http://www.foaf-project.org/